The Groovesizer RED gets a mention here: http://daily.redbullmusicacademy.com/2018/05/production-in-your-pocket
Here’s a first look at the SampleSimon, our first Eurorack module. A full feature list will come later, but in short it’s a 12-bit SD recorder, 6-voice sampler with a 64 step sequencer.
In this vid, the SampleSimon is playing the 909 drums sounds and sending a gate signal out to a Moog Mother32 that plays the bass line. The Mother is sending an LFO back to the SampleSimon that modulates first the swing amount, and later the sequence step length.
As this uses all SMD parts, we’ll be making this available as built units only.
This awesome tune comes from MB user Andrea Cappetta, whose album A postcard from Betelgeuse is available on Bandcamp now.
It’s been a long haul (I guess around 18 months?), but LyraVR is finally available on Steam Early Access. Here’s the full press release:
LyraVR Beta Enables Artists to Pioneer VR Music
Steam Early Access Release Key features
- New Instruments
- Spatial Audio with detachable “VR ears”
- Audio Effects
- Audio Import/Export
- Group Note editing actions for selected nodes (copy, delete, parameter adjustment)
TAIPEI, Taiwan – LyraVR’s radical reimagining of how we create, perform and share music is now available to anyone with an interest in music, virtual reality (VR) or cutting-edge artistic expression – and an HTC Vive.
The March 22 Steam Early Access release of LyraVR, winner of the 2015 Leap Motion 3D Jam, is now available from the LyraVR Steam page for US$9.99. This HTC Vive port adds a medley of new features, including a nine-pad drum controller, an 88-key keyboard, an audio effects library and the ability to import and display audio via an innovative system for rendering audio waveforms in virtual reality.
Users will appreciate the addition of Group Node editing actions that offer greater organizational control over their work, the option to customize the tempo and speed of each musical note, not to mention a suite of loops provided by Loopmasters. The release also features spatial audio with detachable VR “ears” that users can drag around their composition to alter the audio perspective, or keep fixed for a more controlled listening experience. Expect further releases of extra downloadable content as LyraVR grows and evolves as a platform.
Built from the ground up for VR, LyraVR is a music creation platform that offers everyone from the casual user to the most ardent musician the chance to create and enjoy incredible music sequences in full room-scale VR. Users can add unprecedented sculptural elements to their composition by hand-placing musical notes in VR and activating them via HTC Vive controllers that act as drumstick-like mallets. What’s more, they can share their original creations with collaborators, friends and fans, in the process helping to shape and advance a completely new arena of musical expression.
Other features new to this release include:
- An autoplayer which provides an intuitive way to play musically related chords, arpeggios and phrases
- Node based audio special effects (low-pass filter, tempo delay)
- An innovative system for adjusting audio effects parameters in virtual reality
- Redesigned in-world menu systems and environments, and an overhauled tools selection on the Vive wand (“Flower menu”), and hilt menu functionality
- Audio loop recording
- Tutorial levels, videos, and demonstration songs
The LyraVR Beta is available now from the Lyra VR Steam page for US$9.99. Please visit http://store.steampowered.com/app/572630 to find out more.
“We see this as being like the VR version of GarageBand,” said LyraVR Co-Founder and CEO Dilun Ho. “Anyone who is into music and or VR should give this a go. The only way is to put on a headset and experience it.”
“This is a chance to totally rethink the way we make music. Early adopters will be joining us on the adventure,” said LyraVR designer and 3D artist Ian Stead.
“More than 25 years worth of experience—first with PC-based, MIDI-only sequencers, and then DAW software and soft synths as those became available—led to Lyra VR,” said programming and audio lead Jean Marais, who has a history of creating sequencers and synths for the Arduino platform.
Please email email@example.com to arrange interviews with the LyraVR team.
LyraVR is a product of LyraVr, Inc., a US-registered, Taiwan-based company that is backed by the HTC Vive X accelerator program.
Trumpet player Ed Ody wrote a very nice review of the RED – read it here:
Here’s a method I’ve been experimenting with for showing audio waveforms in VR.
My friend Old Crow’s Crowminius synth is now live on Kickstarter. Based on the Minimoog model D, this thing is a monster!
I’ve been working non-stop on this for the last couple of months (at the expense of all else as some of you know), and can finally share the fruit of those labors. It’s currently entered in two competitions, so please help us continue work on the app by voting here: http://www.istuary.com/pitch-competition-2015/281
More more information and to sign up for updates, visit: http://lyravr.com
Lyra won the first prize in the AR/VR Track of the Leap Motion 3DJAM!!!
Spot the TB2!
I ran into an issue with the Arduino Due clone boards I’ve been offering with the TB2 kits. It seemed the boards wouldn’t start properly when installed in the TB2 shield. After offering refunds and vowing to stop selling the clones, a customer alerted me to the fact that you simply need to press the reset button (circled in red below) on the board after plugging in the power for the TB2 to start properly.
I have a number of the clone Dues left, so I’ve decided to sell on the remaining stock. Just take note of the work-around if you decide to go for a clone. If not, genuine boards are available from Mouser.