Category Archives: News

LyraVR – Our VR sequencer has finally been released on Steam!

It’s been a long haul (I guess around 18 months?), but LyraVR is finally available on Steam Early Access. Here’s the full press release:

LyraVR Beta Enables Artists to Pioneer VR Music

Steam Early Access Release Key features

  • New Instruments
  • Spatial Audio with detachable “VR ears”
  • Audio Effects
  • Audio Import/Export
  • Group Note editing actions for selected nodes (copy, delete, parameter adjustment)

TAIPEI, Taiwan – LyraVR’s radical reimagining of how we create, perform and share music is now available to anyone with an interest in music, virtual reality (VR) or cutting-edge artistic expression – and an HTC Vive.

The March 22 Steam Early Access release of LyraVR, winner of the 2015 Leap Motion 3D Jam, is now available from the LyraVR Steam page for US$9.99. This HTC Vive port adds a medley of new features, including a nine-pad drum controller, an 88-key keyboard, an audio effects library and the ability to import and display audio via an innovative system for rendering audio waveforms in virtual reality.

Users will appreciate the addition of Group Node editing actions that offer greater organizational control over their work, the option to customize the tempo and speed of each musical note, not to mention a suite of loops provided by Loopmasters. The release also features spatial audio with detachable VR “ears” that users can drag around their composition to alter the audio perspective, or keep fixed for a more controlled listening experience. Expect further releases of extra downloadable content as LyraVR grows and evolves as a platform.

Built from the ground up for VR, LyraVR is a music creation platform that offers everyone from the casual user to the most ardent musician the chance to create and enjoy incredible music sequences in full room-scale VR. Users can add unprecedented sculptural elements to their composition by hand-placing musical notes in VR and activating them via HTC Vive controllers that act as drumstick-like mallets. What’s more, they can share their original creations with collaborators, friends and fans, in the process helping to shape and advance a completely new arena of musical expression.

Other features new to this release include:

  • An autoplayer which provides an intuitive way to play musically related chords, arpeggios and phrases
  • Node based audio special effects (low-pass filter, tempo delay)
  • An innovative system for adjusting audio effects parameters in virtual reality
  • Redesigned in-world menu systems and environments, and an overhauled tools selection on the Vive wand (“Flower menu”), and hilt menu functionality
  • Audio loop recording
  • Tutorial levels, videos, and demonstration songs

The LyraVR Beta is available now from the Lyra VR Steam page for US$9.99. Please visit http://store.steampowered.com/app/572630 to find out more.

Quotes

“We see this as being like the VR version of GarageBand,” said LyraVR Co-Founder and CEO Dilun Ho. “Anyone who is into music and or VR should give this a go. The only way is to put on a headset and experience it.”

“This is a chance to totally rethink the way we make music. Early adopters will be joining us on the adventure,” said LyraVR designer and 3D artist Ian Stead.

“More than 25 years worth of experience—first with PC-based, MIDI-only sequencers, and then DAW software and soft synths as those became available—led to Lyra VR,” said programming and audio lead Jean Marais, who has a history of creating sequencers and synths for the Arduino platform.

For further information, including videos and team bios, please visit the Press Kit section at lyravr.com.

Please email hello@lyravr.com to arrange interviews with the LyraVR team.

LyraVR is a product of LyraVr, Inc., a US-registered, Taiwan-based company that is backed by the HTC Vive X accelerator program.

Lyra VR – pre-alpha of a sequencer for virtual reality

I’ve been working non-stop on this for the last couple of months (at the expense of all else as some of you know), and can finally share the fruit of those labors. It’s currently entered in two competitions, so please help us continue work on the app by voting here: http://www.istuary.com/pitch-competition-2015/281

More more information and to sign up for updates, visit: http://lyravr.com

Update

Lyra won the first prize in the AR/VR Track of the Leap Motion 3DJAM!!!

TB2 – Mono Mode & Portamento

Version 131 of the TB2 Quartet firmware adds a monophonic mode with 3 different input types (highest note, lowest note, and last note priority). There’s a new unison mode with adjustable spread and number of voices from 2 to 4. Portamento has also been implemented. The parameters for these features can be saved o a per patch basis.

TB2 PCBs are here!

20141202_141058

Fresh from the factory – the first batch of TB2 PCBs and housing plates. I’m finishing the firmware as I wait for parts to arrive. I’m hopeful I’ll have TB2 kits up for sale next week!

Maker Faire Rome 2014

I loved the whole experience. Besides the fact that this was my first visit to the living museum that is Rome, I had a great time showing off the Groovesizers. As with the Mini Maker Faire in Hong Kong last year, the audience was mostly a non-musician one. On the other hand, most people seemed familiar with Arduinos so I could come at it from that angle.

Groovesizer_MFR14
The younger generation got hands-on with Groovesizers at Maker Faire Rome 2014.

One minor niggle is that our stand felt just a little out of the way, and with so much on offer at the Faire, only the most inquisitive bothered to see what was in our display tent. On the third and final day, the six projects in our tent moved ourselves into stalls closer to the main stream of visitors (and the projects in those stall moved themselves outside). It ensured a non-stop stream of visitors – quite the busy day.

As I was alone, I didn’t get a chance to network much with the other makers (doing so would leave  my display unattended) – it seems a bit of a missed opportunity. I did manage to give away loads of name cards, though, so at least I know the Groovesizer name got good exposure. It’s hard to measure the impact from attending a show like this, but I’m so glad I went!