All posts by moshang

LyraVR – Our VR sequencer has finally been released on Steam!

It’s been a long haul (I guess around 18 months?), but LyraVR is finally available on Steam Early Access. Here’s the full press release:

LyraVR Beta Enables Artists to Pioneer VR Music

Steam Early Access Release Key features

  • New Instruments
  • Spatial Audio with detachable “VR ears”
  • Audio Effects
  • Audio Import/Export
  • Group Note editing actions for selected nodes (copy, delete, parameter adjustment)

TAIPEI, Taiwan – LyraVR’s radical reimagining of how we create, perform and share music is now available to anyone with an interest in music, virtual reality (VR) or cutting-edge artistic expression – and an HTC Vive.

The March 22 Steam Early Access release of LyraVR, winner of the 2015 Leap Motion 3D Jam, is now available from the LyraVR Steam page for US$9.99. This HTC Vive port adds a medley of new features, including a nine-pad drum controller, an 88-key keyboard, an audio effects library and the ability to import and display audio via an innovative system for rendering audio waveforms in virtual reality.

Users will appreciate the addition of Group Node editing actions that offer greater organizational control over their work, the option to customize the tempo and speed of each musical note, not to mention a suite of loops provided by Loopmasters. The release also features spatial audio with detachable VR “ears” that users can drag around their composition to alter the audio perspective, or keep fixed for a more controlled listening experience. Expect further releases of extra downloadable content as LyraVR grows and evolves as a platform.

Built from the ground up for VR, LyraVR is a music creation platform that offers everyone from the casual user to the most ardent musician the chance to create and enjoy incredible music sequences in full room-scale VR. Users can add unprecedented sculptural elements to their composition by hand-placing musical notes in VR and activating them via HTC Vive controllers that act as drumstick-like mallets. What’s more, they can share their original creations with collaborators, friends and fans, in the process helping to shape and advance a completely new arena of musical expression.

Other features new to this release include:

  • An autoplayer which provides an intuitive way to play musically related chords, arpeggios and phrases
  • Node based audio special effects (low-pass filter, tempo delay)
  • An innovative system for adjusting audio effects parameters in virtual reality
  • Redesigned in-world menu systems and environments, and an overhauled tools selection on the Vive wand (“Flower menu”), and hilt menu functionality
  • Audio loop recording
  • Tutorial levels, videos, and demonstration songs

The LyraVR Beta is available now from the Lyra VR Steam page for US$9.99. Please visit http://store.steampowered.com/app/572630 to find out more.

Quotes

“We see this as being like the VR version of GarageBand,” said LyraVR Co-Founder and CEO Dilun Ho. “Anyone who is into music and or VR should give this a go. The only way is to put on a headset and experience it.”

“This is a chance to totally rethink the way we make music. Early adopters will be joining us on the adventure,” said LyraVR designer and 3D artist Ian Stead.

“More than 25 years worth of experience—first with PC-based, MIDI-only sequencers, and then DAW software and soft synths as those became available—led to Lyra VR,” said programming and audio lead Jean Marais, who has a history of creating sequencers and synths for the Arduino platform.

For further information, including videos and team bios, please visit the Press Kit section at lyravr.com.

Please email hello@lyravr.com to arrange interviews with the LyraVR team.

LyraVR is a product of LyraVr, Inc., a US-registered, Taiwan-based company that is backed by the HTC Vive X accelerator program.

Lyra VR – pre-alpha of a sequencer for virtual reality

I’ve been working non-stop on this for the last couple of months (at the expense of all else as some of you know), and can finally share the fruit of those labors. It’s currently entered in two competitions, so please help us continue work on the app by voting here: http://www.istuary.com/pitch-competition-2015/281

More more information and to sign up for updates, visit: http://lyravr.com

Update

Lyra won the first prize in the AR/VR Track of the Leap Motion 3DJAM!!!

Attack of the clones

I ran into an issue with the Arduino Due clone boards I’ve been offering with the TB2 kits. It seemed the boards wouldn’t start properly when installed in the TB2 shield. After offering refunds and vowing to stop selling the clones, a customer alerted me to the fact that you simply need to press the reset button (circled in red below) on the board after plugging in the power for the TB2 to start properly.

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I have a number of the clone Dues left, so I’ve decided to sell on the remaining stock. Just take note of the work-around if you decide to go for a clone. If not, genuine boards are available from Mouser.

TB2 – Mono Mode & Portamento

Version 131 of the TB2 Quartet firmware adds a monophonic mode with 3 different input types (highest note, lowest note, and last note priority). There’s a new unison mode with adjustable spread and number of voices from 2 to 4. Portamento has also been implemented. The parameters for these features can be saved o a per patch basis.

Turkish TB2

A grad student in electronic engineering  from Istanbul, Turkey shared these shots of his graduation project – based on the TB2.

Here’s what he wrote:

Looking at the last product that I made, it really has similarities with yours upon hardware and software design. I also really can say that I appreciate your design. I used a 16×4 LCD and I put some additional buttons. I left a gap in the upper right corner for a future sd card module. My design became actually a little bigger because I only had a chance of one layer pcb design:)

Very cool! (Click the pictures to enlarge)

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TB2 Attack! Out now!

Yes, while the manual is still a work in progress, you can now download the Attack! drum machine firmware for TB2 here .

Here’s a feature overview:

Here are the vital statistics:
– 6 voices
– 12-bit, 22kHz, stereo playback
– loads wav-files off SD card (NB: samples are truncated to the first 250ms only!)
– individual control per voice over pan, pitch, sample start/end, volume, bit reduction
– assign sample start, pitch, bit reduction and volume to velocity
– save and load kits on SD card
– 32 step sequence
– 8 sequences per bank
– save and load sequences on SD card
– live recording/overdubbing
– set 2 velocity levels per voice (normal and accent)
– supports flams (individual delay and decay settings per voice)
– automate sample start and pitch per voice
– MIDI in/out/sync
– bult-in grain effects